Month 34 of 260 (13.08 percent)
Size of list: 87,291 pages (12.23 percent above start)
Pages read: 17,874 (20.48 percent)
H-list: 5,137/23,114 (22.22 percent)
N-list: 6,704/36,694 (18.27 percent)
O-list: 6,033/27,483 (21.95 percent)
Finished: Aerie
Reading: Hyperion, Lord of Chaos
Added: From A Certain Point of View
Aerie is the fourth and final volume in Mercedes Lackey's Dragon Jousters trilogy. I say trilogy because this book was an aftermath, with the villains defeated at the end of book three; now it's all about what to do after. The hero of the story, Kiron, has risen from farm slave to dragon wing leader, but now he faces contradictory pressures from his mother, his girlfriend and others. His girlfriend also tries to rearrange the military a little bit. There is a new enemy, coming from the east, but this enemy feels like a tack-on to the main story. On the other hand, this enemy makes for a super cool story on its own, and the ending confrontation could inspire a pretty good Egyptian-themed D&D campaign. (I tried to use it with the Planeshift Amonkhet stuff, but the players wanted to switch settings before we got far enough. Alas.) It was nice, especially against the Wheel of Time, to have a fantasy set in a non-EuroTolkien setting, even though the characters acted like... well, like anybody else would act; they didn't have a different set of ethics or priorities as one might expect from a far Eastern fantasy.
Reading: Hyperion, Lord of Chaos
Added: From A Certain Point of View
Aerie is the fourth and final volume in Mercedes Lackey's Dragon Jousters trilogy. I say trilogy because this book was an aftermath, with the villains defeated at the end of book three; now it's all about what to do after. The hero of the story, Kiron, has risen from farm slave to dragon wing leader, but now he faces contradictory pressures from his mother, his girlfriend and others. His girlfriend also tries to rearrange the military a little bit. There is a new enemy, coming from the east, but this enemy feels like a tack-on to the main story. On the other hand, this enemy makes for a super cool story on its own, and the ending confrontation could inspire a pretty good Egyptian-themed D&D campaign. (I tried to use it with the Planeshift Amonkhet stuff, but the players wanted to switch settings before we got far enough. Alas.) It was nice, especially against the Wheel of Time, to have a fantasy set in a non-EuroTolkien setting, even though the characters acted like... well, like anybody else would act; they didn't have a different set of ethics or priorities as one might expect from a far Eastern fantasy.
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